I've a number of images and observation, But the only thing they really end up illustrating is that Node Clusters change on even days (the clusters, not where ore is/if ore is) I've tried spam passing days through sleeping, One had me crafting a bunch of shields, one had crafting some items, Nothing change, still seeing visible ore, in great numbers.
#My little blacksmith shop sandbox mode what is full
I've made 3 or 4 full quits, and new saves, and each has had ore.
I was testing a bunch of things, and all of a sudden, when I came up to test Story Mode for Node ore again, I saw a plethora of Ore all over the place in the various nodes I may have learned a few things, Recording data at the moment and will know more after I finish day 1 images, day 2 images, and day 4 images, as well as potentially a restĪlright I'm not entirely sure what I did, but I've seemingly broken the yield deficiency It doesn't "give you more yield" knowing it, but it at least tells you and others, "There is yield, just insanely low" and that "if you don't see exposed ore, there isn't any ore" This also means instead of preparing to tell people when they bring nodes up, that, currently they're broken and you're not going to be able to mine, That instead, we can tell them that they can ignore a node if they can't see any ore, and that they should still be able to see ore, but that the ore yield is insanely low Previously, when there was still veins, there would be a good handful of visible ore in a node, but, only a fraction of the visible ore would actually yield anything on that version. (over 50+ copper nodes, 4 ore Paraphrased) Dasius might've made it so ore wasn't visible, for all I knewĪnd because all you said in announcements was that you did indeed find ore in nodes, It didn't exactly provide clarity on that, either. I wasn't sure if ore would still be visible because of the lack of finding ore since the update. It instead suggests between the two of you, that they're working just with insanely low ore yield weights With the first screenshot and the latter part of the post, Its clear that, the nodes aren't broken quote "I was ready to think the spawning of ore was borked" If done properly, You should be notified in the corner like with any weapon - that you've successfully created said shield.Īnd like with any item in which the "created" notification appeared for, You can sell it, of course, Shield is hardest to pawn/sell off, since its still rarely asked for.I've got no clue, Kladeous, What you're going on about, but Rehgret's post/experience, only the 2nd person I've seen now to have seen and gotten ore, is what I was asking for, screenshots and stuff. You then need THREE Ingots heated for the other three parts, however they need to be done SEPARATELY - Once for Boss, Once for Wrist Enarmes(grip?) and lastly, once for hand enarmes (other grip?) - Which then must all be cooled, and attached. You need TWO of these ingots heated and on the anvil, to make the specific Shield Rim/frame - Which can either be cooled and set aside, or you can go ahead and set it in the shop too, attaching it if you want (on workbench) You need FIVE ingots, heated, or any one type (From what I've heard, I haven't tried combining different metal types because of that) You can set that aside or place it in the shop
Place it onto the wood working station - turn it into the shield type you desire (or a crate) To make a Shield - which can be done in Standard gameplay, and customers can even ask to buy it (albeit, There's still an issue with them properly clearing out of the shop after waiting and accepting both items (since they will also ask for a weapon and there's a part in their script that has them "wait" after receiving the item - that likely interferes with them properly leaving after they get both)